Publicerad: 2021-03-15, Författare: Kim , testad av: ulvespill.net
Environmental graphics, Well created objects
Voice acting, Gameplay, Story, Controls, Character design
Past Cure struggles to find its own identity and genre, and that influences the gameplay experience a lot. Character design is mediocre and it doesn't help with voice acting that sounds like they want to die inside. I think Past Cure would have more succe...
Publicerad: 2018-03-06, Författare: David , testad av: gamerslounge.dk
Godt koncept. Indie spil er kommet langt kan man se med Past Cure
Der er desværre mange fejl der burde være rettet inden spillet kom ud
Past Cure er en vild Indie titel. Vi har ikke set mange Indie titler ramme et så højt niveau. Det er bare synd Phantom 8 Studio ikke har formået at gå spillet ordentligt igennem inden det blev sendt på gaden...
Any good they might have had are quickly swallowed up by a plethora of issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the pit.How we score: The destructoid reviews guide...
Publicerad: 2018-03-02, Författare: Michael , testad av: ign.com
Past Cure never does anything special. Every time it tries to do something interesting, it immediately forgets about it and does something else. Don't get me wrong: it's not a bad thing to include a number of genres within one game. In fact, it can help k...
Plot serves up a few solid twists, Horror bits are decent (if derivative), At least most of the game is very easy
Jack of all trades, master of none, Clunky, unresponsive controls, Homely and prone to slowdown, Atrocious stealth segments, Frequent crashes
Past Cure is a bizarre experience. It feels like a half-dozen different games crudely stapled together, most of which are bad. Yes, the game is ambitious, it reaches for the triple-A brass ring, but the end product is unfocused, unpolished, and, for long...
Publicerad: 2018-03-02, Författare: Michael , testad av: in.ign.com
By Michael Koczwara March 2, 20185.8Past Cure is a classic case of unfocused game design, and it's easy to imagine that it ended up this way as a result of the developers wanting to do too much. One moment it's a generic third-person shooter, the next it...