Sammanfattning: It isn't a world, it's a universe. No Man's Sky seems set to challenge expectations of it. Will it be a game? Certainly, there will be game-like elements. Players will explore worlds, fly spaceships, and fight hostile opponents. At the same time, it feels...
Publicerad: 2016-09-15, Författare: Lewis , testad av: techadvisor.co.uk
No Man's Sky is a confusing game to say the least. The four pillars of the game – survival, exploration, trading and combat – provide players with a lot to do, from upgrading your ship, equipment and exosuit to discovering exotic, out of this world animal...
Publicerad: 2016-08-16, Författare: Rick , testad av: Bit-Tech.net
This isn't the case. Instead, the mechanical emphasis is on crafting and inventory management, the former of which I find fiddlier than an attention-deficit violinist, while the latter is painfully monotonous. Crafting involves using elements collected fr...
Publicerad: 2016-08-28, Författare: Andrew , testad av: impulsegamer.com
No Man's Sky is not only a marvel but also a disappointment in some respects. Nonetheless, it's a very ambitious and powerful title with quite a bit of grinding thrown into the mix...
I have an involved love-hate relationship with No Man's Sky. I genuinely enjoyed the game at times, and I approve of its overall message and what it's trying to do, but other times I swore it was an overpriced beta test. Even still, I find the game addi...
Publicerad: 2016-08-15, Författare: Mike , testad av: itwire.com
Sammanfattning: What are we playing here? It's a massive multiplayer online game where you most likely will never chance across another human. So is there any reason to soar into No Man's Sky?Burdened by a huge amount of hype and expectation, Hello Games' No Man's Sky is...
Publicerad: 2016-08-24, Författare: Kelly , testad av: g3ar.co.za
Technically a marvel, Beautiful landscapes and music, Exploration is great
Basic Mechanics, Unpolished, Can become boring
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Publicerad: 2016-08-17, Författare: Keith , testad av: nzgamer.com
Sammanfattning: Quite often when we talk about the size of a game, it's in terms of limits and boundaries; how long it takes to walk across the map, how many quest markers there are, or how many bytes it takes up on a disc. Percentage trackers for space, story, and scope...