Sammanfattning: For all the obvious video game elements of Dead Island -- the upgrade, repair and modification of weapons, definite hit points, fetch quests galore, application of experience points, and so on -- what the game really succeeds in doing is c...
Sammanfattning: With its debut trailer, Techland set itself the impossible goal of living up to self-generated hype on a massive scale. The video, which showed a family beset by zombies while a hauntingly beautiful refrain played, led one to believe that Dead Island...
Sammanfattning: Zombies have managed to claw their way back into popularity over a few short years, and now, just about every platform boasts a catalog of zombie games, ranging in genre and target audience. Left 4 Dead and Dead Rising were two pivotal titles in the z...
Dead Island probably won't win any game of the year awards. It's got visual bugs, the controls take a bit to feel normal, and the presentation in general isn't up to snuff. But the game gets a lot right. There is a huge world to explore, thousands of z...
Average production values never live up to the quality of the first cinematic Dead Island trailer, Tackedon gunfights and driving sequences add little to the experience, Repetitive and flawed side objectives
Sammanfattning: Published September 8th 2011. Written by Daniel Cairns. First, a disclaimer. I played Dead Island on my own like a nobby no-friends, apart from one session. This was probably wrong as Dead Island is obviously skewed towards multiplayer. This revelation...
Techland's hotly-anticipated zombie survival RPG has finally lurched into video game stores. Even some irritating flakiness can't stop us booking our next trip to Dead Island. ...