Testseek.se har samlat 33 tester av Kingdoms of Amalur: Reckoning och det genomsnittliga betyget är 82%. Scrolla ned och se alla testerna för Kingdoms of Amalur: Reckoning.
Februari 2012
(82%)
33 Tester
Genomsnittligt betyg av experter som har testat produkten.
One of the best-designed but least original games we’ve ever played. If only the quests were more varied, this could have been a classic.More Articles >>> ...
Sammanfattning: Just moments ago I made the decision to focus my review of Kingdoms of Amalur: Reckoning – a hugely ambitious open-world fantasy role-playing game conceived and designed by a dream team of collaborators including Bethesda Softworks alum Ken Rolston, co...
Visceral, clever combat. A large, rolling landscape with varied characters and encounters. Clever player-building options that seldom feel forced. A compelling, ably crafted story.
A real compendium of other RPG tropes with little innovation bought to the table. Fussy camera angles at times, and cinematic scenes lack polish. Although nothing game-breaking, some minor bugs persist.
Sammanfattning: "Compelling", "engrossing", and "heaps of fun" are a few words that spring to mind when talking about Kingdoms of Amalur: Reckoning, but none of them do it justice. This has to be one of the hits of 2012 and it's only (barely!) February.So what's so sp...
Sammanfattning: Kingdoms of Amalur: Reckoning was supposed to be many things. A more mature Fable. An RPG with a superb combat system. A new dawn. Geoff's ultimate wet dream. The list goes on as long as the marketing hype of this title. But is it all that is was made out...
Sammanfattning: I’ll tell you what, all these RPGs that I review just make me look like a lazy ass, especially epic-long action-adventure RPGs like EA’s latest Kingdoms of Amalur: Reckoning. Unfortunately though, while there is a ton of content, the game-play is actua...
Schön anzuschauende Lichteffekte und Grafik, Massig Nebenquests, Jägerund Sammlertrieb wird gestillt, Sehr freie Charakterentwicklung, Dynamisches und abwechslungsreiches Kampfsystem..,
das kaum fordert, Hölzerne Gestik und Mimik der NPCs, Durchsichtige Barrieren, Unübersichtliches Inventar
Abwechslungsreiche Spielwelt, Große Freiheit bei Charaktergestaltung, Stimmige Soundkulisse, Spektakuläre, flotte Kämpfe, Packende Story von R.A. Salvatore
Umständliches Inventarsystem, Grafik nicht zeitgemäß, Steuerung kann gerade am PC hakelig werden, Zahlreiche Quests nach MMORPGSchema
Sammanfattning: Bestseller-Autor R.A. Salvatore, Comic-Künstlergenie Todd McFarlane und „Morrowind“- und „Oblivion“-Mastermind Ken Rolston – was für ein Team! Da kann „Kingdoms of Amalur: Reckoning“ ja nur ein epischer Rollenspiel-Kracher sein – oder? Wie sich EAs „Sk...