Sammanfattning: Underhållande dvärgar finns det gott om i Orcs & Elves.id Softwares John Carmack lät Orcs & Elves debutera som ett actionbetonat rollspel till mobiltelefoner, och även om DS-versionen är av det smått utökade slaget...
Sammanfattning: När Id Software släppte ifrån sig sitt Doom-varumärke till en extern utvecklare som rönte framgång med Doom RPG väcktes idén om att det här med mobilspel kanske skulle kunna vara något och de bestämde sig därför för att utveckla ett eget spe...
Sammanfattning: When you think of casual games, first-person dungeon crawls probably arent what spring to mind. They can be slow, difficult, and--if the level designers dont play their cards right--downright boring. id Software showed that this didnt have to be the...
Accessible, fast play mechanics well suited for portable play, Immersive sound effects, Drinking ale improves strength and decreases accuracy, just like in real life.
Very short, Story is nearly nonexistent.
Orcs & Elves simplicity doesnt do much to hide its roots as a mobile phone game, but its also what makes this dungeon crawler accessible, fast, and fun. ...
Sammanfattning: Might as well get this out of the way early: Orcs & Elves was originally a mobile game. This will, I'm sure, immediately put off a whole bunch of people who might have otherwise had interest in the game. Sucks for them. It's easy to blow off mobile gam...
Sammanfattning: del.icio.us | Digg This | Glink It What comes to mind when you think about developer id Software? Probably all of the great first-person shooters the developer has created over the years. Yet id Software has decided to jump into the realm of RPG’s...
Sammanfattning: As the world of videogames advances through its years, so do the gamers expectations. We want it big. We want it elaborate. We want it to blow our minds with all sorts of visual effects and stuff to do. Although we can certainly reminisce about the go...
Old-school fantasy in a 3D environment; new levels and monsters.
Nothing that we havent seen in the past 20 years; little use of stylus.
After creating the Wolfenstein, Doom and Quake franchises, id Software went silent for a few years, only updating its blockbusters on new platforms. No new intellectual properties were introduced until the day the company licensed its Doom universe to ...