Sammanfattning: Många inom spelbranschen verkar eniga om att de japanska rollspelen (JRPG) har sett sina bästa dagar och att det inte finns nånting mer där att hämta. Dessa kritiker har inte spelat Radiant Historia. Under en längre tid upplevde jag att det släpptes vä...
Sammanfattning: I was questioned in my last review on whether or not I was a fan of JRPGs, and I think my track record will show that I am a fan of them. There are times where the genre goes through some stale products, like the recently reviewed Ar Tonelico Qoga, and...
Radiant Historia is a fine effort from Atlus and company that’s well crafted and interesting, and while it travels many of the same roads that other JRPG’s have gone down, it does so in a different way. The storyline is engaging and interesting to fol...
I highly recommend that any fan of console style RPGs get this game while they can. Being an Atlus game, Radiant Historia will likely have a smaller print run than the usual DS game (especially in the Western Market), and the sheer quality of this game...
Sammanfattning: Radiant Historia is Atlus' latest DS RPG. With the release of the 3DS, it could prove to be their final major effort on the system. If that is indeed true, then they have gone all out for Radiant Historia. Developed by a team with experience ranging fr...
Sammanfattning: Radiant Historia is a new JRPG brought to us by Atlus, infamous for their Shin Megami Tensei, Trauma Center and Etrian Odyssey series'. Many critics have likened the game to Chrono Trigger which was released over 15 years ago by Square. Truthfully, Rad...
Sammanfattning: Some people will say that the late 1980s to mid 90s was the ’golden era’ of RPG video games, where a relative inability to use fancy graphics forced developers to provide players with a good story, appealing characters, and great music. This isn’t to s...
Sammanfattning: Time travel in video games rarely has one distinct set of rules. Radiant Historia is no exception, although it may be the first game I've come across to incorporate an alternate history aspect to time travel. I'm hardly the type to nitpick about the pa...
Sammanfattning: The concept of building an interactive timeline into a video game to allow you to jump back and forth within the plot to revisit key decisions is so brilliantly simple I have trouble believing that I've never seen it until now. It's a masterstroke of c...