Sammanfattning: Det är inte ofta man får tillfälle att namedroppa storheter som författaren Jules Verne och filosofen Heidegger som spelrecensent. Åtminstone inte samtidigt. Men tack vare Ken Levine och hans utvecklingsteam är detta möjligt. Han har nämligen med sitt ...
Publicerad: 2013-07-30, Författare: Tom , testad av: eurogamer.dk
Sammanfattning: Lad os med det samme slå fast; dette er formentlig ikke den historiedrevne BioShock Infinite-udvidelse, du håbede på. De kommer nemlig først senere på året, dette i form af den todelte sidehistorie kaldet Burial at Sea, der omhandler Booker og Elizabeth i...
Alle skylder sig selv at opleve Bioshock Infinite. Som kreativt historieprodukt er spillet et mesterværk, der troner så langt over resten af branchen som helhed, at spillet forsvinder i skyerne. Booker og Elizabeth er et fantastisk makkerpar med trovær...
Sammanfattning: BioShock Infinite. Joillekin teistä arvon lukijat, tämä nimi iskee luultavasti jo nyt yhtä kovaa kuin minuunkin. Osa on jo etukäteen täysin vakuuttunut siitä että Infinite on pelien peli. Toisille tätä täytyy vielä vähän vakuutella. Tulkintoja on toki m...
Sammanfattning: It was fun to sit on my rooftop and watch the fireworks over the Los Angeles cityscape for the Fourth of July this year, but I gotta be honest — it didn't feel like there was much to celebrate this year. Regardless of the depressing state of our country...
Sammanfattning: Hype is mounting for the fourth BioShock game, which is currently in development, so fans have been eagerly on the lookout for any news about it. While we haven't gotten any big updates on the sequel in a few months, BioShock Infinite is in the news becau...
Captivating world, story, and characters. Plenty of fun, bloody combat balanced by exploration, conversation, and obsessive scrounging. Runs well on lowerend Macs. Elizabeth is one of the most endearing computercontrolled sidekicks ever.
Combat isn't as satisfying or as versatile as in previous Bioshocks. No native support for nonconsole gamepads
Overall, Irrational Games had a choice to make when designing BioShock Infinite. Irrational Games took Unreal Engine 3 and set about a team dedicated to tweaking the engine for the PC. Irrational Games took this older engine and redesigned the lighting sy...