Performance summary chartHere are the summary charts of 25 games and 2 synthetic tests. The highest settings are always chosen and it is usually DX11; DX12 is picked above DX11 where available, and the settings are ultra or maxed. Specific settings are li...
Publicerad: 2014-09-16, Författare: Joe , testad av: nerdreactor.com
Hands down, Firefall is a great game that keeps delivering as you play. As you venture into the unknown, the random events can catch you off guard and help you forget what you were originally doing. With its user friendly controls and customization featur...
Sammanfattning: I am very picky when it comes to MMO's. I really enjoy them, but for most I play for a few months and cancel my subscription because they usually get to a point where I have to grind to get to a decent level to be able to complete any missions. Then I jus...
Publicerad: 2014-08-26, Författare: Nick , testad av: gamespot.com
Dramatic heights are fun to scale, and offer great views of the open world, Grouping up to take on an impromptu horde of aliens in a dynamic event is easy and enjoyable
Microtransaction system and bythebooks quest structure make for drudgery, Neither the lore nor the combat are interesting enough to draw you in
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(50%)
Publicerad: 2014-08-18, Författare: Tim , testad av: gotgame.com
Sammanfattning: Firefall is a new sci-fi action, first-person shooter MMO from RED 5 Studios. It is free-to-play and, in my humble opinion, worth playing. Everything feels polished from the shooting mechanics to the graphics, and may make this one hell of a contender for...
Publicerad: 2014-08-24, Författare: Michael , testad av: technologytell.com
Sammanfattning: I understand this game is free-to-play, but Red 5 Studios should be playing that up. It should not be an excuse for a game. Firefall doesn't take full advantage of its F2P model because it can't capitalize on being consistently fun. The game feels more li...
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Publicerad: 2014-08-11, Författare: Dan , testad av: eurogamer.net
Sammanfattning: To grind or not to grind? For Red5's long-gestating Firefall, that is very much the question. As a game that is both massively multiplayer and free to play, Firefall is squeezed on both sides by the need to stretch, pad and otherwise elongate the player's...
Firefall's point of pride, it's competitive PvP was removed for reworking just before launch, leaving players with only a poorly tacked on PvE aspect to occupy them until it returns at an unknown date...