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Tester av Unbound Saga

Testseek.se har samlat 6 tester av Unbound Saga och det genomsnittliga betyget är 57%. Scrolla ned och se alla testerna för Unbound Saga.
 
(57%)
6 Tester
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  Publicerad: 2010-12-14, testad av: gameobserver.com

  • For $15 Unbound Saga is a semi-decent title. It’s a bit short but offers enough upgrades to keep players fisticuffing (and mudhole stomping, and body slamming, and Venom Cloud gassing) for more than one playthrough. Gameplay could have used more polish...

 
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(70%)
 
  Publicerad: 2009-08-07, testad av: brighthub.com

  • Sammanfattning:  Unbound Saga for the PSP starts out as an entertaining, but violent, adventure with great artwork that grabs your eyes and doesnt let go for the first hour. Beyond this point the game play and combat become dull and boring and you start to notice how...

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(60%)
 
  Publicerad: 2009-07-23, Författare: Carolyn , testad av: cnet.com

  • Sammanfattning:  Tough guy Rick Ajax is a comic-book character forced to fight for the entertainment of readers at the whim of his creator, the Maker; Can you imagine such a cursed existence? Yet while Rick knows that hes a pawn in the Makers cruel game, he remains b...

 
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(40%)
 
  Publicerad: 2009-07-23, testad av: gamespot.com

  • Great artwork during cutscenes.
  • Dull, mindless combat against a legion of similar enemies, Unfocused, uninteresting story, Harsh, unpleasant, repetitive music.
  • Unbound Saga is one brutally boring brawler. ...

 
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(40%)
 
  Publicerad: 2009-07-22, testad av: destructoid.com

  • Sammanfattning:  The brawler was looking like a type of game that would never return, thanks to the evolving tastes of gamers and demand for more complex, deeper control schemes. Fortunately, digital distribution has come along, and the need for smaller, simpler, bite...

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(75%)
 
  Publicerad: 2009-07-17, testad av: ign.com

  • Sammanfattning:  Back in 1995, Comix Zone came to the SEGA Genesis and featured a comic book artist named Sketch who got sucked into his own creation. Set in a series of comic book panels, the artist had to battle enemies so that he could hop into the next box and get ...

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(58%)
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