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Tester av Oculus Touch Controller

Testseek.se har samlat 42 tester av Oculus Touch Controller och det genomsnittliga betyget är 85%. Scrolla ned och se alla testerna för Oculus Touch Controller.
Utmärkelse: Flest Utmärkelser December 2016
December 2016
 
(85%)
42 Tester
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  Publicerad: 2017-03-10, Författare: Niklas , testad av: tek.no

  • Med de nye virtuelle håndkontrollerne Oculus Touch har  ekte VR endelig kommet til Oculus Rift-eiere. Dette er ikke bare en liten oppgradering fra Xbox-kontrolleren vi satt med tidligere – dette er et helt nytt kapittel i en stadig mer spennende VR-histor...

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  Publicerad: 2018-02-11, testad av: vrworld.com

  • Sammanfattning:  Photo by Scott WebbVirtual reality (VR) produces a computer-generated environment–complete with realistic sights, sounds and other sensations–which a person can explore by wearing a special kind of headset and, in some cases, using certain props. Basica...

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  Publicerad: 2017-04-21, Författare: Will , testad av: pcmag.com

  • Comfortable, natural feel, Accurate motion tracking, Second sensor expands the area in which the Rift can function, Works with SteamVR software,
  • Second sensor further clutters desks and occupies USB ports
  • The Oculus Touch is the best virtual reality motion control system we've tested, putting the Rift functionally on par with the Vive at a much lower price...

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(90%)
 
  Publicerad: 2017-01-20, Författare: Sandy , testad av: makeuseof.com

  • If you have an Oculus Rift, buy the Touch controllers now. It might take you a while to get them setup right, but once they are, it's worth it...

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(80%)
 
  Publicerad: 2017-01-02, Författare: Mark , testad av: gamechronicles.com

  • Supereasy install, Very comfortable, Precise tracking, Total immersion in games
  • Button/pad position issues, Expensive for controllers
  • This will blow your mind and change the way we play games moving forward

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(100%)
 
  Publicerad: 2016-12-26, Författare: Engadget , testad av: engadget.com

  • Incredibly comfortable, They work well as game controllers, Smooth and accurate motion controls, There's already a rich ecosystem of games
  • No rechargeable battery, Still doesn't enable true room-scale VR
  • The Oculus Touch controllers are exactly what Rift owners need: solid motion controls. But, surprisingly, they're also great gamepads in their own right. They're essential if you want a Rift VR headset. In this article: av, facebook, gadgetry, gadg...

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(88%)
 
  Publicerad: 2016-12-05, Författare: Sherri , testad av: tomsguide.com

  • Elegant, lightweight design, Large library of compatible games, Easy to use
  • Small play area, No room scale like HTC Vive
  • Can you use your Oculus Rift without the Touch controllers? Well, of course you can, but I wouldn't recommend it. Setup hassle aside, the $199 Touch controllers bring the Rift one step closer to the Vive's game-changing room-scale technology. The peripher...

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  Publicerad: 2016-12-05, Författare: Kevin , testad av: tomshardware.com

  • Lightweight, Many input options, Haptic feedback, Hand gestures, Lots of compatible content
  • No rechargeable batteries, Not as comfortable as expected, Possibly overwhelming for nongamers
  • There's nothing quite like hand presence in VR, and Oculus Touch delivers. If you own an Oculus Rift, Touch is almost a necessity to complete your VR gaming setup. $199.99 - MORE: Best Virtual Reality Headsets MORE: All Virtual Reality Conten...

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  Publicerad: 2016-12-05, Författare: Adi , testad av: theverge.com

  • Fantastic hardware design, Some winning exclusive games, Very precise, usually reliable tracking
  • Still part of a niche ecosystem, Limited 360-degree motion, Pricey for a controller

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  Publicerad: 2016-12-05, testad av: pcworld.com_techhive.com

  • Mimic the shape of a hand almost perfectly, Quill and Medium are some of the most powerful creative software available for VR, Brings Oculus up to pseudo-parity with the HTC Vive
  • Expensive, Oculus's cameras aren't as versatile as the Vive's, Runs on AA batteries
  • Competition is great. That's the real takeaway here. If the Vive hadn't come along, we might still be stuck with Oculus's original sit-down VR vision for a while longer. As it stands, room-scale is the new normal, and Touch leapfrogs the Vive to so...

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